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STEAM Process

An Erasmus+ project that aims to foster innovation in science and technology through the introduction of the A of Arts between Science, Technology, Engineering and Mathematics

YEAR

CATEGORY

ROLE

What you find here

The ability to think outside the box, to handle unknowns, the ability to establish an empathetic relationship with heterogeneous contexts:  they are some of the values that arts can bring to STEM fields in terms of learning and research. This was the starting point for the STEAM process project.

Like each E+ project, the research began with the recognition of good practices implemented at the European level on the STEAM approach in education and culture.

We then developed a methodological manual to facilitate the generation of STEAM practices in educational and research contexts.

From the three-step method to Munari‘s useless machines, the methodology offers practical exercises, tips for trainers and sources of inspiration. The purpose of the methodology is not to teach artists to play “scientist” or scientists to play “artist”, but to bring together scientists and artists, their research and visions, to understand and change the world.

STEAM: introducing the (A) in STEM processes

STEAM Process Handbook

Credits

STEAM Process è finanziato dal programma Erasmus+ dell’Unione Europea.

Partner: 
XAMK – South-Eastern Finland University of Applied Sciences
Changemaker Ab
Consorzio materahub
Conexiones improbables 
Sineglossa

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