{"id":25058,"date":"2024-03-07T07:15:08","date_gmt":"2024-03-07T07:15:08","guid":{"rendered":"https:\/\/sineglossa.it\/?p=25058"},"modified":"2025-05-10T05:11:37","modified_gmt":"2025-05-10T05:11:37","slug":"women-and-gaming-a-new-project-kick-off","status":"publish","type":"post","link":"https:\/\/sineglossa.it\/en\/news-en\/women-and-gaming-a-new-project-kick-off\/","title":{"rendered":"Women and gaming, a new project kick off"},"content":{"rendered":"\t\t<div data-elementor-type=\"wp-post\" data-elementor-id=\"25058\" class=\"elementor elementor-25058 elementor-25016\" data-elementor-post-type=\"post\">\n\t\t\t\t<div class=\"elementor-element elementor-element-be55a5e e-con-full e-flex e-con e-parent\" data-id=\"be55a5e\" data-element_type=\"container\" data-e-type=\"container\">\n\t\t\t\t<div class=\"elementor-element elementor-element-4d51729 elementor-widget__width-auto elementor-widget elementor-widget-table-of-contents\" data-id=\"4d51729\" data-element_type=\"widget\" data-e-type=\"widget\" data-settings=\"{&quot;headings_by_tags&quot;:[&quot;h2&quot;],&quot;exclude_headings_by_selector&quot;:[],&quot;marker_view&quot;:&quot;bullets&quot;,&quot;icon&quot;:{&quot;value&quot;:&quot;fas fa-circle&quot;,&quot;library&quot;:&quot;fa-solid&quot;,&quot;rendered_tag&quot;:&quot;&lt;svg class=\\&quot;e-font-icon-svg e-fas-circle\\&quot; viewBox=\\&quot;0 0 512 512\\&quot; xmlns=\\&quot;http:\\\/\\\/www.w3.org\\\/2000\\\/svg\\&quot;&gt;&lt;path d=\\&quot;M256 8C119 8 8 119 8 256s111 248 248 248 248-111 248-248S393 8 256 8z\\&quot;&gt;&lt;\\\/path&gt;&lt;\\\/svg&gt;&quot;},&quot;no_headings_message&quot;:&quot;No headings were found on this page.&quot;,&quot;min_height&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;min_height_tablet&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]},&quot;min_height_mobile&quot;:{&quot;unit&quot;:&quot;px&quot;,&quot;size&quot;:&quot;&quot;,&quot;sizes&quot;:[]}}\" data-widget_type=\"table-of-contents.default\">\n\t\t\t\t\t\t\t\t\t<div class=\"elementor-toc__header\">\n\t\t\t\t\t\t<h3 class=\"elementor-toc__header-title\">\n\t\t\t\tWhat you find in this news\t\t\t<\/h3>\n\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div id=\"elementor-toc__4d51729\" class=\"elementor-toc__body\">\n\t\t\t<div class=\"elementor-toc__spinner-container\">\n\t\t\t\t<svg class=\"elementor-toc__spinner eicon-animation-spin e-font-icon-svg e-eicon-loading\" aria-hidden=\"true\" viewBox=\"0 0 1000 1000\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\"><path d=\"M500 975V858C696 858 858 696 858 500S696 142 500 142 142 304 142 500H25C25 237 238 25 500 25S975 237 975 500 763 975 500 975Z\"><\/path><\/svg>\t\t\t<\/div>\n\t\t<\/div>\n\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-716d490 elementor-widget__width-auto elementor-widget elementor-widget-image\" data-id=\"716d490\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"70\" height=\"25\" src=\"https:\/\/sineglossa.it\/wp-content\/uploads\/2023\/02\/Barretta-gialla.svg\" class=\"attachment-full size-full wp-image-14746\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1907dbc elementor-widget elementor-widget-heading\" data-id=\"1907dbc\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Women and the gaming industry, where do we stand in Europe<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-1445eb7 elementor-widget elementor-widget-text-editor\" data-id=\"1445eb7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">The<\/span><b> low participation of women in the gaming industry<\/b><span style=\"font-weight: 400;\">, either as gamers or as workers, is common throughout Europe, although national contexts show some differences.\u00a0<\/span><\/p><p><span style=\"font-weight: 400;\">Although women represent 46.7% of the players in Europe, their participation in the industry is significantly lower. Only <\/span><a href=\"https:\/\/www.videogameseurope.eu\/publication\/2022-all-about-video-games-european-key-facts\/\" target=\"_blank\" rel=\"noopener\">23.7% of those employed in the industry are women<\/a><span style=\"font-weight: 400;\">. This figure, although on the rise and signalling progress towards greater gender diversity, still highlights the <\/span><b>under-representation of women<\/b><span style=\"font-weight: 400;\">.\u00a0<\/span><\/p><p><span style=\"font-weight: 400;\">This gender inequality can limit the potential of video games, depriving them of female skills, perspectives and innovations. The <\/span><b>gaming industry must make further efforts to promote gender inclusion and equality<\/b><span style=\"font-weight: 400;\">.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-d3c7a40 elementor-widget__width-auto elementor-widget elementor-widget-image\" data-id=\"d3c7a40\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"70\" height=\"25\" src=\"https:\/\/sineglossa.it\/wp-content\/uploads\/2023\/02\/Barretta-gialla.svg\" class=\"attachment-full size-full wp-image-14746\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-2fae59c elementor-widget elementor-widget-heading\" data-id=\"2fae59c\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Women and gaming education, some data<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-9c8fbb1 elementor-widget elementor-widget-text-editor\" data-id=\"9c8fbb1\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">Europe currently hosts <\/span><a href=\"https:\/\/www.bachelorsportal.com\/search\/bachelor\/game-design\/europe\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">more than 360 study courses dedicated to game design<\/span><\/a><span style=\"font-weight: 400;\">, covering various disciplines, including animation, management and sound design. More than 50 of these courses focus exclusively on game design. One of the main reasons for this gender imbalance is the <\/span><b>lack of STEM <\/b><span style=\"font-weight: 400;\">(science, technology, engineering and mathematics) skills among girls.<\/span><\/p><p><span style=\"font-weight: 400;\">The <\/span><b>gender gap in the gaming industry seems to originate already during undergraduate years<\/b><span style=\"font-weight: 400;\">, where higher percentages of men than women are registered. In 2017-18, for example, <\/span><a href=\"https:\/\/www.hesa.ac.uk\/data-and-analysis\/students\/table-9\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">men accounted for 88% of students<\/span><\/a><span style=\"font-weight: 400;\"> enrolled in gaming-related degree programmes. However, there is a glimmer of hope: the percentage of women studying game design has increased from 7% to 11% in three years (2015-2018).<\/span><\/p><p><span style=\"font-weight: 400;\">Although there are no exact figures on the number of female candidates for the degree courses, lecturers of the &#8216;Culture and Arts, Game Design&#8217; degree course at <\/span><a href=\"https:\/\/www.xamk.fi\/en\/frontpage\/?_gl=1*1th57eu*_up*MQ..*_ga*NDY0ODM3MjkxLjE3MDk3MTU2NDQ.*_ga_77W4RRPCQV*MTcwOTcxNTY0NC4xLjAuMTcwOTcxNTY0NC4wLjAuMA..*_ga_VVNN9RNCBX*MTcwOTcxNTY0NC4xLjAuMTcwOTcxNTY0NC4wLjAuMA..\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Xamk<\/span><\/a><span style=\"font-weight: 400;\"> claim that <\/span><b>50 per cent of the students are women<\/b><span style=\"font-weight: 400;\">, indicating an improvement in the gaming education landscape.<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-ae6a755 elementor-widget__width-auto elementor-widget elementor-widget-image\" data-id=\"ae6a755\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"70\" height=\"25\" src=\"https:\/\/sineglossa.it\/wp-content\/uploads\/2023\/02\/Barretta-gialla.svg\" class=\"attachment-full size-full wp-image-14746\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-3e07503 elementor-widget elementor-widget-heading\" data-id=\"3e07503\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">Women and the gaming industry in Italy<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-618b2c2 elementor-widget elementor-widget-text-editor\" data-id=\"618b2c2\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">According to a report by the Italian <\/span><a href=\"https:\/\/iideassociation.com\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Interactive Digital Entertainment Association<\/span><\/a><span style=\"font-weight: 400;\"> (IIDEA), the Italian gaming sector has seen a <\/span><a href=\"https:\/\/iideassociation.com\/dati\/mercato-e-consumatori.kl\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">significant increase in employment<\/span><\/a><span style=\"font-weight: 400;\">, with 2,400 people employed, registering a 50% increase since 2021. However, <\/span><b>women in game production account for 24% of the total workforce<\/b><span style=\"font-weight: 400;\">, up from 23% in 2021.<\/span><\/p><p><span style=\"font-weight: 400;\">Overcoming <\/span><a href=\"https:\/\/www.fortuneita.com\/conferenze\/mpw-in-games\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">gender inequality in gaming<\/span><\/a><span style=\"font-weight: 400;\"> will require the <\/span><b>active involvement of girls from an early age<\/b><span style=\"font-weight: 400;\"> to break down cultural barriers and gender stereotypes. Moreover, although initially contested, pink quotas are considered crucial to promote greater representation of women in the Italian gaming industry, ensuring fairer and more inclusive participation.\u00a0<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-701d3c7 elementor-widget__width-auto elementor-widget elementor-widget-image\" data-id=\"701d3c7\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"image.default\">\n\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<img decoding=\"async\" width=\"70\" height=\"25\" src=\"https:\/\/sineglossa.it\/wp-content\/uploads\/2023\/02\/Barretta-gialla.svg\" class=\"attachment-full size-full wp-image-14746\" alt=\"\" \/>\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-e0ced19 elementor-widget elementor-widget-heading\" data-id=\"e0ced19\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"heading.default\">\n\t\t\t\t\t<h2 class=\"elementor-heading-title elementor-size-default\">The NuGamers project: What will Sineglossa do?<\/h2>\t\t\t\t<\/div>\n\t\t\t\t<div class=\"elementor-element elementor-element-24a0695 elementor-widget elementor-widget-text-editor\" data-id=\"24a0695\" data-element_type=\"widget\" data-e-type=\"widget\" data-widget_type=\"text-editor.default\">\n\t\t\t\t\t\t\t\t\t<p><span style=\"font-weight: 400;\">To promote inclusion in the gaming sector, Sineglossa conceived, with other European partners, <a href=\"https:\/\/sineglossa.it\/en\/projects\/nugamers\/\">NUGAMERS<\/a>: a new Erasmus+ project that <\/span><b>strives to promote gender equality and create more inclusive learning environments<\/b><span style=\"font-weight: 400;\">, in line with EU priorities on inclusion and diversity.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Through a series of research and training activities between now and 2025, NUGAMERS aims to <\/span><b>increase girls&#8217; interest in STEM disciplines<\/b><span style=\"font-weight: 400;\">, following the EU vision of greater gender equality in STEM education and the STEM labour market. Sineglossa has worked on the STEAM approach through several projects in recent years, developing a specific <\/span><a href=\"https:\/\/sineglossa.it\/en\/tools\/westeam-skills-framework\/\"><span style=\"font-weight: 400;\">methodology<\/span><\/a><span style=\"font-weight: 400;\"> and <\/span><a href=\"https:\/\/sineglossa.it\/en\/tools\/exercises-for-soft-skills-of-stem-female-students\/\"><span style=\"font-weight: 400;\">exercises<\/span><\/a><span style=\"font-weight: 400;\"> to make STEM courses more attractive to women by integrating art thinking processes.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The project consortium includes partners from different European countries, who bring different perspectives and experiences to the project. In addition to the cultural organisation <\/span><a href=\"https:\/\/sineglossa.it\/en\/\"><span style=\"font-weight: 400;\">Sineglossa<\/span><\/a><span style=\"font-weight: 400;\">, <\/span><a href=\"https:\/\/cmeducations.se\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Changemaker Educations AB<\/span><\/a><span style=\"font-weight: 400;\"> (Sweden), <\/span><a href=\"https:\/\/all-digital.org\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">All Digital<\/span><\/a><span style=\"font-weight: 400;\"> (Belgium), <\/span><a href=\"https:\/\/www.xamk.fi\/en\/frontpage\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">XAMK South-Eastern Finland University of Applied Sciences<\/span><\/a><span style=\"font-weight: 400;\"> (Finland), <\/span><a href=\"https:\/\/www.algebra.hr\/en\/\" target=\"_blank\" rel=\"noopener\"><span style=\"font-weight: 400;\">Algebra University College<\/span><\/a><span style=\"font-weight: 400;\"> (Croatia) collaborate. The project is co-financed by the European Union.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">The partners launched NuGamers in Stockholm in February 2024, where the state of the art of women in gaming was presented. The next steps include focus groups with <\/span><b>30 participants, including female gamers and workers in the gaming industry<\/b><span style=\"font-weight: 400;\">, intending to gather <\/span><b>information on the motivations and obstacles of women in the gaming industry<\/b><span style=\"font-weight: 400;\">, as well as <\/span><b>exploring possible solutions<\/b><span style=\"font-weight: 400;\">.&nbsp;<\/span><\/p>\n<p><span style=\"font-weight: 400;\">As part of the project, Sineglossa will develop a <\/span><b>methodology based on the STEAM (Science, Technology, Engineering, Arts, Mathematics)<\/b><span style=\"font-weight: 400;\"> approach to help <\/span><b>vocational education and training providers design more gender-inclusive programmes and courses<\/b><span style=\"font-weight: 400;\">. Indeed, according to the experience of partner organisations in the gaming sector, <\/span><b>curricula enriched with creative elements<\/b><span style=\"font-weight: 400;\"> such as game design and game art attract wider female participation. By incorporating the STEAM approach, the methodology will provide an opportunity to counteract gender inequality in the sector.&nbsp;<\/span><\/p>\t\t\t\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t","protected":false},"excerpt":{"rendered":"<p>What you find in this news Women and the gaming industry, where do we stand in Europe The low participation of women in the gaming industry, either as gamers or as workers, is common throughout Europe, although national contexts show some differences.\u00a0 Although women represent 46.7% of the players in Europe, their participation in the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":21245,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[123,107],"tags":[163,160],"autore":[],"class_list":["post-25058","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-new-projects","category-news-en","tag-education-and-training","tag-steam-en"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.1.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Women and gaming, a new project kick off | Sineglossa<\/title>\n<meta name=\"description\" content=\"Read the article about female underrepresentation in the video game industry and how Sineglossa counters it with a new project.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" 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